Post by francesco on Aug 19, 2017 14:15:14 GMT
When I test my game within the unity editor everything works fine. But when I create a build of the game (x86_64), I am getting a steady stream of null reference exceptions that look like this....
I think the issue could possibly be related to prefabs. When I create a prefab of an object, the "ProCamera2d" property of the PixelPerfectSprite script shows an error of type mismatch in the inspector.
ProCamera2d Settings
All game objects have the 2dPixelPerfectSprite script attached as far as I can tell.
WindowsPlayer(DESKTOP-SOU9P3M)</i> NullReferenceException: Object reference not set to an instance of an object
at Com.LuisPedroFonseca.ProCamera2D.ProCamera2DPixelPerfectSprite.SetAsPixelPerfect () [0x00163] in C:\Users\Francesco\src\volatile\volatile-src\Assets\3rdParty\ProCamera2D\Code\Helpers\Pixel Perfect\ProCamera2DPixelPerfectSprite.cs:158
at Com.LuisPedroFonseca.ProCamera2D.ProCamera2DPixelPerfectSprite.Step () [0x00022] in C:\Users\Francesco\src\volatile\volatile-src\Assets\3rdParty\ProCamera2D\Code\Helpers\Pixel Perfect\ProCamera2DPixelPerfectSprite.cs:83
at Com.LuisPedroFonseca.ProCamera2D.ProCamera2DPixelPerfectSprite.PostMove (Single deltaTime) [0x0000d] in C:\Users\Francesco\src\volatile\volatile-src\Assets\3rdParty\ProCamera2D\Code\Helpers\Pixel Perfect\ProCamera2DPixelPerfectSprite.cs:57
at Com.LuisPedroFonseca.ProCamera2D.ProCamera2D.Move (Single deltaTime) [0x004e0] in C:\Users\Francesco\src\volatile\volatile-src\Assets\3rdParty\ProCamera2D\ProCamera2D.cs:724
at Com.LuisPedroFonseca.ProCamera2D.ProCamera2D.FixedUpdate () [0x00013] in C:\Users\Francesco\src\volatile\volatile-src\Assets\3rdParty\ProCamera2D\ProCamera2D.cs:303
(Filename: C:/Users/Francesco/src/volatile/volatile-src/Assets/3rdParty/ProCamera2D/Code/Helpers/Pixel Perfect/ProCamera2DPixelPerfectSprite.cs Line: 158)
I think the issue could possibly be related to prefabs. When I create a prefab of an object, the "ProCamera2d" property of the PixelPerfectSprite script shows an error of type mismatch in the inspector.
ProCamera2d Settings
All game objects have the 2dPixelPerfectSprite script attached as far as I can tell.