Post by vi5455 on Jul 4, 2017 6:41:20 GMT
Hi!
I've been creating some custom trigger modules myself. I would think they might be sweet for Pro Camera 2D as well.
Yawn / Tilt axis
When a player or target enters a trigger zone the camera tilts towards a given Vector 2 or 3 angle with custom easing dropdown (sine,back,elastic,..etc)
(In my own modules I've used doTween's easings)
This gave me that inside look when entering or exiting rooms or just gives an awesome feel when traversing the game world.
Move on Z axis
Since my character runs as a sidescroller but can go into the Z axis of the game world. I forced the position to move within a given range of the player's position.
Lets say the character is at 0, the range would be 20 , - 20 on the Z axis, allowing the camera to follow in a nicer way on the Z axis vs a locked Z axis.
It was important for me to have both the min & max value exposed for easy tweaking. Some triggers only allowed for example a z follow depth of 5 , - 100 depending on my room layouts.
This might be contradictory for a 2D camera system, however I do think it's a nice edition for the 2.5d / 3D sidescroller type of games.
These two custom hacks were actually pretty easy but gave my prototype so much more depth.
As you can tell, I am not a real game developer, I do know a bit of coding/unity, so pardon my way of explaining things.
Yet I hope these suggestions might spark some ideas. And I look forward what the developer of this Camera systems sees in it as a possible addition to his product.
Cheers
I've been creating some custom trigger modules myself. I would think they might be sweet for Pro Camera 2D as well.
Yawn / Tilt axis
When a player or target enters a trigger zone the camera tilts towards a given Vector 2 or 3 angle with custom easing dropdown (sine,back,elastic,..etc)
(In my own modules I've used doTween's easings)
This gave me that inside look when entering or exiting rooms or just gives an awesome feel when traversing the game world.
Move on Z axis
Since my character runs as a sidescroller but can go into the Z axis of the game world. I forced the position to move within a given range of the player's position.
Lets say the character is at 0, the range would be 20 , - 20 on the Z axis, allowing the camera to follow in a nicer way on the Z axis vs a locked Z axis.
It was important for me to have both the min & max value exposed for easy tweaking. Some triggers only allowed for example a z follow depth of 5 , - 100 depending on my room layouts.
This might be contradictory for a 2D camera system, however I do think it's a nice edition for the 2.5d / 3D sidescroller type of games.
These two custom hacks were actually pretty easy but gave my prototype so much more depth.
As you can tell, I am not a real game developer, I do know a bit of coding/unity, so pardon my way of explaining things.
Yet I hope these suggestions might spark some ideas. And I look forward what the developer of this Camera systems sees in it as a possible addition to his product.
Cheers