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Post by wedgiebee on Apr 13, 2023 21:42:14 GMT
Hi there, I'm using FixedUpdate as my ProCamera2D's UpdateType since I have all my game logic and am moving all my objects in FixedUpdate. I'm using the Rooms component, which is awesome, and I want to set TimeScale to 0 during transitions between rooms, and then reset TimeScale to 1 when the transition is complete. However, as soon as I set TimeScale to 0, the room transition doesn't actually happen. I tried it switching my UpdateType to LateUpdate, and it works fine. How I do I make it so this works using FixedUpdate? Thank you!
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Post by Luís Pedro Fonseca on May 4, 2023 11:27:55 GMT
I just replied your question on the Unity forums! Cheers
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