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Post by bluesin on Dec 23, 2022 22:22:07 GMT
I am making a 2D pixel art, zelda-ish style game targeting 1920x1080 resolution. My PPU are 16. My Pixel Perfect Camera is set to PPU 16 with 640x360 viewport and zoom x3. I am ripping my hair out trying how to get rooms configured properly and have redesigned my dungeon 10 times because I was "sure" I had it now, and didn't. I am finally asking for help. So I kind of have 2 problems really. A) I don't know how big my rooms are allowed to be to guarantee they fit on screen. Secondly, when I change rooms...it's like the camera isn't centering properly on the new room. Even if I manage to configure ProCamera2D to perfectly display the first room, if I change rooms, the next room will have some pixels cut off, or a section of the room cut off. Despite all the rooms being the same size. It's completely goofy. I've got some screenshots here to kind of show what I am talking about just going all the way up and then all the way back down in one dungeon. You can see how it changes. Also including a screenshot of the newest version of dungeon design that failed. Please help! imgur.com/a/5naatf8imgur.com/a/1qzAExZ
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