luigi
New Member
Posts: 24
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Post by luigi on Oct 4, 2022 14:05:49 GMT
Hello, it's a while I have this issue that I can't workaround atm. I need to move the character from a point to another, pretty far in the worldspace from the point where the character moves and in the point where it ends, there are numeric boundary and influence triggers both active when I call MoveCameraInstantlyToPosition, it does it's job BUT randomly fails to center on the target and it takes like1s to transition to the expected position. I tried many different ways, disabling procamera, triggers, doing some WaifForEndOfFrame etc... in various combinations but I had no luck. It seems it has something to do with timing or frames, because sometimes the camera goes right and sometimes it doesn't. Could you tell me if there is a way to make the camera deterministic? Thank you
EDIT: I'm changing my question: is there a way to move the camera and have it computed and stable instantly?
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luigi
New Member
Posts: 24
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Post by luigi on Oct 5, 2022 8:24:24 GMT
UPDATE The problem seems to lie in the TriggerInfluence component: if I set InfluenceSmoothness=0 the camera works as expected, else there are random moments when the camera moves to InfluenceSmoothness speed to the target inside the numeric given bound. At the moment, I worked around using InfluenceSmoothness = 0 and ExclusiveInfluencePercentage = 0.8: Luís Pedro Fonseca is that good or I'll face some other issues using both TriggerInfluence and TriggerBoundaries?
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Post by Luís Pedro Fonseca on Oct 8, 2022 13:56:20 GMT
luigi If it's works for you I don't see a reason why you'd have problems using both. I'd recommend looking into the Rooms extension though and see if that fits your needs. The Rooms extension is easier to work with and generally more stable. Cheers
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