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Post by djdanlib on Aug 17, 2022 3:39:15 GMT
Hello,
I made a custom extension based on ProCamera2DCinematics.cs that does cutscene cinematic things a la carte. It's called from my Dialogue Engine sequences, but that's not super important.
The GetYield() function in the Public Methods region of ProCamera2D.cs is now marked internal with the latest update, and it's used in the EndCinematicRoutine function, so I've had to duplicate GetYield() and the _waitForFixedUpdate declaration into my own class. It's a little inconvenient but I can live with it.
Letting you know in case this change was made in error.
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Post by Luís Pedro Fonseca on Aug 17, 2022 7:50:38 GMT
Hi djdanlib, I marked it as internal just because I wasn't expecting anyone to be using it. I can set it back to public in the next update if that suits you better. Let me know.
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Post by djdanlib on Aug 18, 2022 4:58:20 GMT
It would make my code cleaner if it were public. Otherwise, it should probably be moved out of the Public Methods region, since that was kind of the go-ahead for using it.
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