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Post by miguelta on Feb 2, 2022 17:36:28 GMT
Hey there, I am working on a 2D game that deals with multiple scenes intertwined and am trying to achieve a very particular camera usage that I'm not really sure how to approach. Our game consists of a world populated by cards (the Major Arcana cards of the tarot, actually). Those cards act as characters you can interact with, as seen here, Then, once you come across a card-character, you will be able to "enter its domain" in order to solve their particular problem. At that precise moment, the size of the card expands, as seen here, As the card boundaries get bigger and bigger, they will eventually reach the borders of the screen, so you will be fully transported into that character's "world" until you solve their situation and are able to be back again, Any ideas on how should I work on this? I am guessing that this is a matter of cameras setup, rendered in different layers, but I am not completely sure due to the card boundaries expansion effect, which is a bit tricky. Maybe this could be achieved with a RenderTexture, but since we are using Pro Camera 2D I have an interest in knowing if there could be some tool or setup with this asset that I could use to explore this avenue. Thanks in advance!
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Post by miguelta on Feb 2, 2022 21:48:38 GMT
Hm now I'm thinking that maybe this could be achieved easily via a stencil. I'll try that first.
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