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Post by Ash Blue on May 27, 2017 18:05:20 GMT
So I've been working with the ZoomToFit module for a monster chase scene. The problem I'm running into is that the player sometimes gets a little too far away and the camera can't keep both in view. What would be nice is if there was a ClampPriorityTarget module that would force the player to stay in view when the characters get too far apart. Just a random idea I thought I'd post here. Might even attempt creating my own version of this in the future sometime.
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Post by Luís Pedro Fonseca on May 27, 2017 18:12:38 GMT
Hey Ash, have you looked at the LimitDistance extension? Would that fit your needs?
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Post by Ash Blue on May 31, 2017 12:22:31 GMT
I thought about that but I don't think the limit distance extension allows me to set a priority Target. So it won't know which one to focus on.
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