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Post by thenadamgoes on Oct 11, 2021 18:16:43 GMT
I just started using Procamera2D with a little game I'm making and so far I love it.
I'm very new to unity. So I'm mostly just curious so I don't get into an issue later. But I'm particularly curious about parallaxing cameras. And if there is a general limit on how many to have?
I ask because in my game I have indoor and outdoor sections in single scenes, and I want the parallax to go at different rates. Indoor to have much smaller movements than outdoors. I planned to have 3 layers of background and 1 layer of foreground plus the main camera. I basically have 8 cameras going in the stack. Is that too many? Will I run into issues later because of it?
Thanks!
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Post by Luís Pedro Fonseca on Oct 11, 2021 21:13:21 GMT
thenadamgoes There isn't an hard limit for parallax layers. The performance cost per camera from my experience is quite negligible. Nothing better than testing on your target devices.
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Post by thenadamgoes on Oct 11, 2021 22:50:57 GMT
thenadamgoes There isn't an hard limit for parallax layers. The performance cost per camera from my experience is quite negligible. Nothing better than testing on your target devices. Thank you! That's great to know. I'll definitely check target devices. Thanks again!
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