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Post by xalbertus on May 19, 2021 8:48:06 GMT
Hello, We've been using ProCamera2D for a while and some weeks ago we started setting boundaries on the rooms of the game so the camera won't go into walls. The thing is that in some cases when changing from a room to the next (game structure is like a metroidvania), the camera just stops moving like if the boundary is still there, but we actually deactivate the previous room where the ProCamera2DTriggerBoundaries is once you leave the room. Also this does not happen every time; even some members of the team seems that they don't have this problem at all with the same project and even build. One of the rooms that doesn't work propoerly is set as follows: I have seen this post: procamera2d.proboards.com/thread/84/boundary-triggers-stop-camera-targetMaybe it's the same that's happening, but the thread is old and I don't really know how to remove the boundary triggers (maybe it was cleared via email?). Does anyone have any idea what could be happening? Thanks in advance.
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Post by Luís Pedro Fonseca on Jun 1, 2021 21:46:36 GMT
xalbertus Sorry for the late reply. I'm not aware of anything that would cause that issue. If it's happening inconsistently that will make it hard to debug. If you manage to create a project that replicates it in isolation please let me know.
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