bwulf
New Member
Posts: 2
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Post by bwulf on Apr 20, 2021 14:49:31 GMT
Hi! First of all: thank you for this amazing asset! It's really great! Here's the issue: streamable.com/gzlub3Here's how the background should behave (as it is on editor...): streamable.com/ck510qNow, I implemented Pro Camera 2D in my 2D metroidvania last week (when I found out about the asset and bought it). I was using it just fine in the editor, but today, I tried to build the game for testing purposes and a very odd glitch is happening. Here's how I set up the camera system: I have one main camera for the Player, tilemap and everything that's not blurred. Overlay Cam. It's using Bloom and Vignette. imgur.com/a/QYHLAx6I have on second camera for the blur background / midbackground stuff. Perspective Cam. It's using Depth of Field (Bokeh). imgur.com/a/GVRBFUeI think the issue might be related to the post processing or the way I set up both cameras to work together. I don't know if it's a simple fix, or anything like that but any help is appreciated! Thanks in advance
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Post by Luís Pedro Fonseca on Apr 20, 2021 16:35:18 GMT
Hi bwulf, thanks for using ProCamera2D. That doesn't seem to be a ProCamera2D issue but it's probably being caused by the postprocessing. Can you please try to remove ProCamera2D and see if the issue is still there?
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bwulf
New Member
Posts: 2
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Post by bwulf on Apr 20, 2021 17:51:58 GMT
It really isn't a Pro Cam 2D issue. Sorry to bother. I'll try to figure this out!
Thanks!
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