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Post by retrovertigo on Apr 15, 2021 20:09:34 GMT
I had a question on Pro Camera 2D and any ability it might have to make any objects blocking the path between player and camera become invisible or partially invisible. Does anyone know if this is possible or there is some add-on that I could use for this? I appreciate any help / insight on this.
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Post by retrovertigo on Apr 19, 2021 15:59:10 GMT
Bump, anyone?
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Post by Luís Pedro Fonseca on Apr 19, 2021 21:24:33 GMT
retrovertigo Sorry for the late reply. I'm not sure I understand what you're trying to accomplish. Can you please explain further or maybe make a drawing?
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Post by retrovertigo on Apr 26, 2021 10:14:52 GMT
Hey Luis No problem on the late reply, apparently I am REALLY late on this so my apologies on that. So, what I am asking, is that I have objects between the character player and the camera, like a building or something like that, and I want to make that object (the building) go invisible while it is inbetween the camera and the player. Does that make sense? Here is a vid of my game so far, and it shows what I am talking about. While walking around the building will obscure the player and I want the player to be visible at all times. www.youtube.com/watch?v=RDV2xFied8cAlso, I am having some issues trying to implement the procamera with my game. As you can see it is a 3d game, but the camera stays "static", in that you cannot rotate or move the camera. It is more like a top down RPG made into 3d, very similar to Octopath Traveler. Do you know if ProCamera will be able to handle this within the game? As in following on all three axis (X,Y,Z) and things like that? Thanks Retro
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Post by Luís Pedro Fonseca on Jun 1, 2021 21:50:40 GMT
retrovertigoHiding the obstacle that's covering the player can be achieved with shaders, so that doesn't have anything to do with the camera system. Looking at your game example, it doesn't seem like ProCamera2D would be a good fit, because the camera moves in 3 axis. While it could probably be achieved with some adjustments, I wouldn't be able to provide support because it's outside of the scope of the plugin. My recommendation would be to look into Cinemachine.
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