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Post by rockyfelix on Apr 8, 2021 22:25:45 GMT
Hello!
Currently, my game unloads the original scene that ProCamera2D exists in, at some point. Eventually, I do reload this scene. This results in there being 2 ProCamera2D's. Is there a setting to prevent this from occurring, effectively making the camera a singleton?
I might also just not do this whole unload, reload scene thing.. I feel like I had a decent idea with it, but it's causing more trouble than it's perhaps worth lol
Lastly, if Luis is reading this, I had sent you an email about it but decided maybe this forum was more appropriate
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Post by Luís Pedro Fonseca on Apr 10, 2021 11:41:36 GMT
Hey RockyFelix,
Can you please send me (through PM) a sample project that replicates the issue?
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