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Post by seattledani on Sept 15, 2020 23:49:08 GMT
The plugin so far is amazing!, I've implemented everything fine BUT there's this small problem I encountered that I would like someone to help me out.
I'm creating an infinite runner, the way I did it is that the character is moving in +X until it hits 1000 units, to avoid any issue due to the infinite units in +X I'm using what is called a floating point. The game every time the character with the whole scene hits X=1000 will move everything to X=0.
The problem is that when I activate the procamera2D x smoothing, will jump from x=1000 to x=0 smooth and I don't want that. If I deactivate the X smoothing in the procamera2D, it won't happen, the thing is that I want the X smoothing because it adds to the game an incredible smooth play.
This is something I'm pretty sure that needs to modify the procamera2D code, even tho I know some programming, I haven't had found the solution. Anyone please help! Thanks in advance!!!
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Post by Luís Pedro Fonseca on Sept 16, 2020 10:02:06 GMT
Hi seattledani, That's an interesting problem and it might be possible to solve using the already available methods. Can you please send me a barebones project (just ProCamera2D and whatever's necessary to replicate the problem), so I can have a look?
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Post by seattledani on Sept 16, 2020 12:37:57 GMT
Yes, I can send the whole project, do you have an email? I'll send you a wetransfer link so you can download it! Thanks so much!!!!! I really appreciate it!!
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Post by Luís Pedro Fonseca on Sept 16, 2020 14:08:14 GMT
seattledani Unfortunately I can't open users projects due to time constraints - it can take several minutes or even hours just to import a new project. Also, if the project has 3rd party assets besides ProCamera2D I can't discard that the issues are caused by them. Therefore what I need is a barebones project with just ProCamera2D and whatever is needed to replicate the issue. Contact me through the support page at www.procamera2d.com/support
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