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Post by olafsosh on Aug 9, 2020 14:16:32 GMT
Hey one more time, man! So, I trigger one of the Zoom Triggers when entering the dialogue - dialogue window opens at the side and we have the zoom-in once the GameOpject with trigger is activated on Conversation start. Now, I need to zoom out on Conversation End. If I just disable the GameOpject with trigger, nothing happens. I tied to put another trigger, now with zoom-out setting, at the same place and activating it on the Conversation End, but nothing happen either. What to do? How to do it?
Olafs
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Post by Luís Pedro Fonseca on Aug 11, 2020 9:23:55 GMT
Hi!
Ideally, the trigger should throw its "exit" event once it's disabled, but it's not currently implemented. As an alternative, can you please try to move the trigger to a very far off position?
Cheers
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Post by olafsosh on Aug 11, 2020 14:27:19 GMT
Okie... kind of made it work by putting zoom-out triggers onto both sides of characters, so if after he moves right or left he triggers the zoom-out.
So the problem is, that in original solution the trigger does not work if the Player is already within it's bounds when the trigger gets activated. Like OnTriggerEnter does not work.
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Post by olafsosh on Aug 11, 2020 14:50:54 GMT
Can we change this maybe? I am not really good at this...
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