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Post by olafsosh on Jul 9, 2020 13:52:08 GMT
Another quick one. What would be the best way to trigger Zoom-In, when Player enters the dialogue [or whatever what action] and Camera should Zoom in into that particular area of the screen [on Player Character and NPC, for example]. The same goes for after that Zooming-Out to regular view [after dialogue ends].
Olafs
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Post by Luís Pedro Fonseca on Jul 9, 2020 21:34:42 GMT
Hi Olafs, there's a Zoom method on the main ProCamera2D component that you can use.
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Post by olafsosh on Jul 30, 2020 13:23:32 GMT
Hey! I'll paint you a picture All the camera stuffs is on a Player. I want to use the Trigger Zoom on the events of conversation with NPC's. THing is, every NPC needs a different positioning of the trigger focus point, so I will make an exclusive one for every one of them. As you can see in the image, I added the trigger onto the NPC's GameObject [ZoomTriggerTM] and setting it Active via a trigger.
That's one. The second - how will zooming out behave, if we just deactivate the gameobject?
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Post by olafsosh on Jul 30, 2020 13:31:34 GMT
ALso this. Probably the reason is pretty much connected.
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Post by olafsosh on Jul 31, 2020 17:51:07 GMT
Any ideas?
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Post by olafsosh on Aug 3, 2020 15:24:15 GMT
Bumping this thing up despite it"s being up already.
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Post by Luís Pedro Fonseca on Aug 11, 2020 9:24:43 GMT
Has this been solved?
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Post by olafsosh on Aug 11, 2020 14:58:55 GMT
Well, not yet, but it is closely tied to that second topic about zoom-out. I managed to get Zoom-in working, but zooming out is a question. As you said yourself - it should reset zoom on Exit when has been disabled, but that does not happen. At least with "Target FOV Size" the effect cannot be stacked, so that's nice
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