cf
New Member
Posts: 4
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Post by cf on Jun 2, 2020 2:07:42 GMT
The title says it all... I'm wondering which pipeline assets i can use with procam2d, as I would like to be able to add lights and such.
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Post by Luís Pedro Fonseca on Jun 2, 2020 21:38:27 GMT
Hi cf, you can use any pipeline (default, URP or HDRP). However, currently, the Parallax and TransitionsFX extensions do not work with the SRP's. I intend to implement support once they're in a more stable position.
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Post by infinitedesign on Oct 15, 2020 5:15:17 GMT
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Post by Luís Pedro Fonseca on Oct 15, 2020 10:40:28 GMT
infinitedesign Thanks for posting this. I am aware and investigating which is the best way to do it.
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Post by keratinor on Nov 25, 2020 6:15:56 GMT
Hi there,
I tried the parallax extension with URP. The parallax cameras can now be placed with the stacking option but the elements that were supposed to be in the back are now in the front. After looking into the unity documentation, I found this "Unity renders the Overlay Camera's output on top of the Base Camera's output.". Is there no way that we can force this cameras to render behind? Except for that, everything seems to move well.
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Post by struct2 on Dec 13, 2020 12:14:09 GMT
Parallax extension work with URP but must use on main camera render type -> base and use in camera Stack. add parallax cameras to Stack and in parallax cameras set render type-> overlay then paralax work here is video youtu.be/7QaIRgK8r5k?list=TLPQMTUwOTIwMjA_5M8mtTSuFg&t=49 where i used this paralax extension
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Post by vulture on Dec 1, 2022 15:49:42 GMT
Hi cf , you can use any pipeline (default, URP or HDRP). However, currently, the Parallax and TransitionsFX extensions do not work with the SRP's. I intend to implement support once they're in a more stable position. I The SRPs are now really stable, so do you plan to implement support for these in the near future?
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Post by Luís Pedro Fonseca on Dec 1, 2022 16:27:20 GMT
vulture What's the extension you're currently missing?
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