|
Post by spikeyuk on Feb 25, 2020 16:41:35 GMT
Hi,
I have a parallax setup with objects on each 'camera' moving at different speeds and a main player character. I have placed audio sources on objects and made them 3D with spatial blend and have an audio listener on my player character. This works initially but as I move my player and the parallax cameras move at different speeds the 3D audio gets out of whack because the actual distance between objects is more than it would visually appear.
How do people handle such a situation?
|
|
|
Post by Luís Pedro Fonseca on Feb 26, 2020 9:49:35 GMT
Hi spikeyuk, the ProCamera2D parallax extension is only a visual trick, so if you place the audioSources on those elements it won't work correctly, because in reality they're not on the position that it's represented on screen. It's an interesting challenge and I've never seen it before so unfortunately I don't have an answer for you. My recommendation is to not use audioSources on the parallax layers. Cheers
|
|