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Post by karyll on Aug 30, 2019 12:31:42 GMT
Hi, I am using the Pan and Zoom extension to move (pan) over some tiles (SpriteRenderers) I arrange with a script directly in my scene (not on canvas). I have checked the "disable over uGUI" so that the panning is not done while the user is pressing(click or tap) over some UI elements I have arranged on a Canvas. On some my Tiles I have attached a BoxCollider2D to use for Raycast detection. If the "disable over uGUI" is checked, the Pan and Zoom does not happen if the user presses/starts the drag over these tiles which have BoxCollider2d on them. I want to know if this is the required behaviour and I need to find a workaround for it, or if it's a bug. Thanks, - Victor
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Post by Luís Pedro Fonseca on Aug 30, 2019 13:21:53 GMT
Hi, can you please send me a sample project that replicates the issue? Please send through PM.
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Post by karyll on Sept 3, 2019 14:38:08 GMT
Sample sent.
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