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Post by ennaxor on Aug 1, 2019 7:08:42 GMT
Hi there! Yesterday I upgraded my project to the new Unity version (2019.2) to integrate the new 2D lights using the LWRP system. In theory, Camera Stacking should work with LWRP in the latest Unity version, but I can't make it work with the parallax cameras. gyazo.com/b4119c5c06c02fb9e18de76f67b9f540gyazo.com/8d779ca275af40a6630eb8e8352d635fOnly one camera is rendered, depending on its depth, but never all of them together. Any idea how to solve this issue? Thanks!
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Post by Luís Pedro Fonseca on Aug 1, 2019 7:49:35 GMT
Hi ennaxor, last I've heard, camera stacking was not working with the new SRP's. Do you have any information on that?
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Post by xchiro on Aug 26, 2019 3:34:07 GMT
Hi ennaxor , last I've heard, camera stacking was not working with the new SRP's. Do you have any information on that? Hi Pedro,
I am also using the version of the 2019.2 unit with LWRP system, and everything in the camera has stopped working, the limits, the effects of the transmission, etc., it seems that the only thing that works is the perfect pixel.
Update:
Fallow Target: Working
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Post by Luís Pedro Fonseca on Aug 26, 2019 10:31:46 GMT
xchiro The only things that are currently not supported on LWRP are the TransitionsFX and the Parallax extensions due to their camera stacking requirements. If you're having other issues, they're not related to LWRP so please open up a thread regarding each issue you have. Once Unity gets a more stable workflow on the SRP's, I'll definitely address the issues above. For the moment, they keep making a lot of changes which makes it hard to follow.
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