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Post by meatloaf on Jul 19, 2019 17:59:04 GMT
We are using the ContentFitter in our game to initially set the camera width for players in our networked game.
We were experimenting with zoom triggers to do some zoom camera work while playing but we noticed that once outside the trigger bounds the content fitter takes over and snaps the camera back to the width regardless of the smoothing settings. We were hoping the content fitter might play a little nicer with the zoom trigger.
One thing that could help is potentially having different modes for the contentFitter for settings it's width. Something like continuous (on update it check if the width is off and sets it back) or start (just sets the width once in the start).
Has this issue been shouted out already? Is there any solutions in the meantime?
Thanks so much in advance!
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Post by Luís Pedro Fonseca on Jul 22, 2019 8:38:09 GMT
Hi meatloaf, At the moment, it isn't possible, like you already noticed. It's already on my to-do list to address it, but I'll bump it up. Cheers
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