mupp
New Member
Posts: 12
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Post by mupp on Apr 20, 2019 14:22:19 GMT
Hi, I'm gonna dump all my ideas into one thread and I'm trying to sort them so the most important are first (I hope). - Multiple rails per scene.
Right now this feature is pretty useless to me, but it looks so convenient that I'm sad I can't use it because you only can have one.
- Independent rotation for parallax cameras.
I want to create some cool effects by rotating cameras, but if you rotate the main camera all the children rotate too.
- Merge all triggers into one and make checkboxes for the ones you want to use.
Right now I find it hard to use triggers since I almost always want to change more than one setting. It would also make them more cost effective since you would require less of them.
- More triggers, much more.
Having triggers for every setting would be soooooo useful.
- Trigger checks and all other timings in frames.
Right now it's in realtime but I want frame precision for accuracy as an option.
- Geometry Boundaries polish
Right now it's pretty janky.
The camera size does not mach its rectangle size. If you do some changes to other boundaries like numeric during runtime, it will clip through the geometry and get stuck, even if other boundaries should not block the camera or push it into the geometry.
An other thing I thought about, would it not be better to have the camera target check for triggers instead of each trigger checking for the camera target? Wouldn't this be more cost effective?
That's it I think, keep up the good work.
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Post by Luís Pedro Fonseca on Apr 24, 2019 11:43:18 GMT
Hi mupp, Thanks for your suggestions. They're all very valid (and valuable!). A few of them were already on my to-do list, but I'll add the other ones as well. Thanks!
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